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Mammoth Chronicles: Vol. 1-8

A LIBRARY OF UNIQUE FANTASY THEMES (lvl 4-11)

The Mammoth Chronicles are a collection of eight high fantasy adventures with themes ranging from abomination werewolves, to eldritch plane-shifters, to the intrigues of a radiant dragon empire. Each adventure takes a classic fantasy concept and puts a unique spin on it.

HOW TO USE THIS BOOK

Each adventure can be run in sequence levels 4-11, as a standalone story, plugged into any existing game, or it can be used as a library of fantasy themes to choose from.

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THE 8 ADVENTURES

Horror / Revenge / Werewolves (lvl 4)

Trapped and surrounded on all sides, the party must fight throughout the night against a pack of vicious lycanthropes – but in truth, it is the threat from within that might lead them to ruin. Haunted pasts, conflicting agendas, and long-nursed grudges combine to fill them with doubt and mistrust. Stay on your guard and place your trust carefully if you are to have any hope of surviving the Curse of the Skinwalkers.

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Underdark / Devils / Infiltration (lvl 5)

Down in the depths of the under-dark, an ancient evil stirs once more, threatening to spell doom for the surface world. Fiendish giants have emptied the lava river that acts as the region’s heat source to manufacture infernal war golems of terrible might. The characters must brave the depths below, defeat these demonic warriors, and destroy their Infernal Forges.

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Planeshifters / Eldritch Horors / Outworldly (lvl 6)

Lost amidst the planes, the characters find themselves strangers in a strange land; a dying celestial hurling them worlds away from home. They have become entangled in a deadly pursuit from plane to plane, and the eldritch evils that have caught their scent are never far behind. They must gather their wits and race against time to escape the clutches of the Void Stalkers.

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Solar Dragonborn Empire / Extraction / Behind Enemy Lines (lvl 7)

The beating of vast wings sounds over the eastern isles. In a desperate bid to prevent the outbreak of war, the characters must cross the territory of an immense draconic empire, dodging its agents at every turn. Unbeknownst to them, a hidden threat lurks in the shadows, planning to use them as pieces in its great game. They must defy its machinations if they are to escape unscathed from the Dragons of the Immortal Flame

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Woodlands Spirits / Forest Fights Back / Rival Party (lvl 8)

Deep in the heart of the forest realm of the Sprawl, great powers have lain dormant for generations. Now, with the encroachment of mankind upon its sacred groves, they have stirred for the first time since elder days, and mustered the full might of the forest against its human invaders. Meanwhile, avaricious forces conspire to destroy the very soul of the land. To foil their plans, the characters must keep their wits about them and brave the dangers of The Sprawl.

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Worm Riders / Desert Elves / Life Giving Eggs (lvl 9)

Ambushed and stranded amidst one of the most hostile realms in the known world, the party must struggle to survive and rescue their fellow travellers. Surrounded on all sides by oceans of shifting sand, their fight is not only against the creatures of the desert and their shadowy attackers, but the looming threats of starvation and heat exhaustion. All the while, they are unaware of the true nature of their journey, the true value of their cargo, and why they have invoked the Wrath of the Ekrothari.

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Die Over and Over / Dungeon Crawl / Trial Of Champions (lvl 10)

Lost for ages amidst the ruins of a dead empire, a great power of old thrums with ancient might. Entrapped by the mechanisms of the temple that houses it, the characters must either claim this power or be entombed with it forever. The trials to obtain this power will push them to their limits, and beyond the bounds of death itself – for the laws of mortality hold no sway in the Temple of Time

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Underwater Vampires / Misted Isles / Mystery (lvl 11)

Stranded upon the mist-shrouded Isles of Thess, the characters find themselves embroiled in a centuries-old conspiracy that threatens to consume every living soul upon the islands. They must unravel the secrets of the isles and face the shadows that lurk in the mists if they are to defeat the Bloodlords of the Deep.

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